[CZTR / 32bpp ] - Czech total replacement - Page 37 (2024)

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makar0niasty
Engineer
[CZTR / 32bpp ] - Czech total replacement - Page 37 (2)
Posts: 13
Joined: 18 Jul 2020 09:31

Re: [CZTR / 32bpp ] - Czech total replacement

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Postby makar0niasty »

gebik wrote: 27 Mar 2024 14:31Development is being abandoned as no graphics have time...

That is what I was afraid...sadly whole team was stricken with the incurable disease we all suffer from, adult life.
Well, let's hope at least whatever is there will be shared one day, perhaps like it was via google drive (still using that "unreleased" Czech town graphics in my games, that I have gotten from there - its awesome, even if not fully finished [CZTR / 32bpp ] - Czech total replacement - Page 37 (3) )

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belgi
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[CZTR / 32bpp ] - Czech total replacement - Page 37 (5)
Posts: 220
Joined: 01 Jan 2023 14:34
Location: Hluboka nad Vltavou, CZ

Re: [CZTR / 32bpp ] - Czech total replacement

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Postby belgi »

makar0niasty wrote: 27 Mar 2024 13:59

belgi wrote: 04 Mar 2024 19:38

Kuccinni wrote: 04 Mar 2024 18:06[CZTR / 32bpp ] - Czech total replacement - Page 37 (6) problem solved!
I'd downloaded CZTR content once again and it worked like a charm!

OK great [CZTR / 32bpp ] - Czech total replacement - Page 37 (7)
Sometimes computers do what they want [CZTR / 32bpp ] - Czech total replacement - Page 37 (8)

I wish you a nice day

Any chance you heard anything development wise over on the Czech groups/sites?
Been keeping and eye here and on their FB, but seems sadly it went dead after those few posts about bridges being worked on. Though there was some, largely silent update on Bananas if I was not mistaken ?

Hi!
I check their facebook page almost daily. And it's true that there has been some, as you say, silent update, but otherwise basically nothing is happening. It is clear to me that development work will take a lot of time (I tried to develop several Czech objects myself and gave up... it is insanely time-consuming and the work is like a church - I admire e.g. GarryG, who is on forum almost every day and he's always developing new things and improving old ones, that's really cool for me!) and one shouldn't worry about other things. But I still believe that after such a great start, something new will appear at least occasionally. Because the graphics are just great! German trains (and variant points - I use them as gates and signals) are great too, but there are no Czech machines and cars (and they are a bit smaller). Great barracks and cars, including buses are in Temporal Real*** graphics. The nice barracks are also in Full English - UK Townset graphics. But nobody has trams like in CZTR. He also tries a lot for flogeza, which does not have a full extra zoom, but it comes very close. HVW Set again has nice trucks and trams. Quite simply, graphics with extra zoom are quite enough. But CZTR is simply ours. And so I hope that the development has not completely stopped and will continue. Even if only slowly.

I wish everyone a nice day

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ebla71
Transport Coordinator
[CZTR / 32bpp ] - Czech total replacement - Page 37 (9)
Posts: 358
Joined: 14 Apr 2021 21:48
Location: Earth

Re: [CZTR / 32bpp ] - Czech total replacement

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Postby ebla71 »

belgi wrote: 27 Mar 2024 15:35I check their facebook page almost daily. And it's true that there has been some, as you say, silent update, but otherwise basically nothing is happening. It is clear to me that development work will take a lot of time (I tried to develop several Czech objects myself and gave up... it is insanely time-consuming and the work is like a church - I admire e.g. GarryG, who is on forum almost every day and he's always developing new things and improving old ones, that's really cool for me!) and one shouldn't worry about other things. But I still believe that after such a great start, something new will appear at least occasionally. Because the graphics are just great! German trains (and variant points - I use them as gates and signals) are great too, but there are no Czech machines and cars (and they are a bit smaller). Great barracks and cars, including buses are in Temporal Real*** graphics. The nice barracks are also in Full English - UK Townset graphics. But nobody has trams like in CZTR. He also tries a lot for flogeza, which does not have a full extra zoom, but it comes very close. HVW Set again has nice trucks and trams. Quite simply, graphics with extra zoom are quite enough. But CZTR is simply ours. And so I hope that the development has not completely stopped and will continue. Even if only slowly.

Don't forget that GarryG is retired from normal job so he can take the (unfortunately unpaid) fulltime job of OTTD graphics development [CZTR / 32bpp ] - Czech total replacement - Page 37 (10)

(In German, we call this type of retirement "Unruhestand" - maybe somebody can get the meaning)

But the overall message to me from such projects is that they should be put on GitHub or a related service with a proper license to allow people to join development and - if the original creators have to move on to something else - other persons can take up the project and data instead of simply loosing a lot of nice stuff (and countless hours of work) if source code and graphics are not public.

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gebik
Traffic Manager
[CZTR / 32bpp ] - Czech total replacement - Page 37 (11)
Posts: 174
Joined: 07 Sep 2020 15:12
Location: Usually near some interesting rail systems. :P

Re: [CZTR / 32bpp ] - Czech total replacement

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Postby gebik »

Source code is not public due to fact that some of the models are not with a compatible license, there was many times when someone left the team and did not specify it.

I am also sad due to no trams, if someone here is good in graphics making (both extra or normal zoom possible), I would like to make some tram set with them, as I joined CZTR as an coder of NML stuff. In my opinion best would be classic zoom and palette due to CCs and compatibility with majority of sets. (there are already some usable buses, a lot of various trains incl. V4 CEE and so on)

Are you an eye candy player? Check out Invisible engine set!
You can write to me in English, or Czech. Můžete mi psát česky nebo anglicky.

Formerly known as MLG.

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bepsilover11
Engineer
[CZTR / 32bpp ] - Czech total replacement - Page 37 (12)
Posts: 1
Joined: 24 May 2024 19:48

Re: [CZTR / 32bpp ] - Czech total replacement

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Postby bepsilover11 »

The bridges the towns maked bugs out and are like straight but every part of the bridge is rotated 90 degrees [CZTR / 32bpp ] - Czech total replacement - Page 37 (13)

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VikCZ
Engineer
[CZTR / 32bpp ] - Czech total replacement - Page 37 (14)
Posts: 9
Joined: 05 Jan 2023 19:30
Location: CZ

Re: [CZTR / 32bpp ] - Czech total replacement

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Postby VikCZ »

bepsilover11 wrote: 24 May 2024 19:58The bridges the towns maked bugs out and are like straight but every part of the bridge is rotated 90 degrees [CZTR / 32bpp ] - Czech total replacement - Page 37 (15)

It has been said several times on this forum... The bridges aren't finished yet, for roads there is only one bridge done. You have to manually replace all of them, If you want non-bugged bridges.

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macd
Engineer
[CZTR / 32bpp ] - Czech total replacement - Page 37 (16)
Posts: 1
Joined: 17 Jun 2024 09:55

Re: [CZTR / 32bpp ] - Czech total replacement

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Postby macd »

Please translate the name of the roads into English and Brazilian Portuguese, I can help with the translation if you send a link. thanks.

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SarXos X
Engineer
[CZTR / 32bpp ] - Czech total replacement - Page 37 (17)
Posts: 14
Joined: 22 Oct 2019 12:09

Re: [CZTR / 32bpp ] - Czech total replacement

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Postby SarXos X »

Hi.

I wanted to share my impressions of playing these graphics. Here are some photos from my game. This is a map of Poland.

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SarXos X
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[CZTR / 32bpp ] - Czech total replacement - Page 37 (18)
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Joined: 22 Oct 2019 12:09

Re: [CZTR / 32bpp ] - Czech total replacement

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Postby SarXos X »

And more [CZTR / 32bpp ] - Czech total replacement - Page 37 (19)

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SarXos X
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[CZTR / 32bpp ] - Czech total replacement - Page 37 (20)
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Joined: 22 Oct 2019 12:09

Re: [CZTR / 32bpp ] - Czech total replacement

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Postby SarXos X »

Graphic list.

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belgi
Traffic Manager
[CZTR / 32bpp ] - Czech total replacement - Page 37 (22)
Posts: 220
Joined: 01 Jan 2023 14:34
Location: Hluboka nad Vltavou, CZ

Re: [CZTR / 32bpp ] - Czech total replacement

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Postby belgi »

SarXos X wrote: 27 Jul 2024 08:19Graphic list.

Great!
Even though this graphics set is not finished, it is nice to play with.
It looks very good. Thanks for the screenshots [CZTR / 32bpp ] - Czech total replacement - Page 37 (23)

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[CZTR / 32bpp ] - Czech total replacement - Page 37 (2024)

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